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“Gran Turismo 7” will be released on March 4, 2022. ‘Gran Turismo 7’ release date, cross-gen availability But like the GT Campaign, all these features will require an internet connection. Staple circuits such as Trial Mountain and High-Speed Ring will also return in the upcoming game.
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The Livery Editor mode, where fans can customize their vehicles, is also coming back to “Gran Turismo 7.” In Scapes mode, players will be able to put an eye-catching scenery as a photo background for their beloved cars. Based on the developer’s description, it will still be a single-player experience that players can revisit whenever they want so they could get their “unique journeys and gain life learning experiences.” Polyphony is also bringing back the GT World Map as the starting point for the campaign mode. On the bright side, the internet requirement does not seem to mean everything will change in the “Gran Turismo 7” campaign mode. And it surprisingly includes the GT Campaign mode. The blog post only has one footnote, and every “Gran Turismo 7” mode marked with the asterisk will “require an internet connection. The post provides more information about the different game modes to be featured in “Gran Turismo 7.” But detail-oriented fans notices also noticed that many of them were tagged with an asterisk (*) to signify a vital footnote. However, an accompanying blog post reveals more important details. Aside from the new trailer, most fans and reports were focused on the announcement of its specific release date.
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“Gran Turismo 7” was one of the most anticipated games at the recently held PlayStation showcase last week. ‘Gran Turismo 7’ features to require internet connection However, that might not be entirely the case with “Gran Turismo 7,” as developer Polyphony Digital confirms it will require an internet connection. Just make sure you have a 4K or HDR TV display to support these promised visuals.In most cases in video games, campaign mode is where players can play at their own pace because they are often offline so they could be played whenever a fan wants. It has become somewhat difficult to quickly tell a real photograph and a rendering from GT7's Scapes mode apart. The reflection of headlights off plastic rear bumpers, individual rain droplets running down the window glass, and tiny etches and imperfections around the gauges of the historic cars look stunning in this preview. Yamauchi explained that replay and photo mode are the only two areas with ray tracing capability, to preserve performance while racing. The hyperrealistic photo mode, Scapes, will have more than 2500 locations where you can photograph cars. Yes, that means the gang of yellow-polo-shirted garage crew members is back to clean your car, change your oil, and, in one cute animation, pull at either side of a car to illustrate the installation of a widebody kit. License, Used Cars, and the Tuning Shop have returned. The World Map, teased earlier, brings back some of our favorite GT modes that were otherwise skipped in GT Sport. 3D audio makes it possible for you to identify where the noise is coming from instead of just flooding your ears with raw audio. It's more than just making the exhaust louder in tunnels: the sound will react differently depending on the surface it hits, such as raindrops hitting glass versus puddles or tires over grass versus curbing. Experienced best with headphones, 3D audio better imitates how the sound we hear in reality bounces off various objects before reaching our brains. The more than 300-person team at Polyphony Digital, once just a group of 15 at the start of the series, are eager to show off the 3D spatial audio they've cooked up for GT7. We spotted a few interesting tuning options in the preview trailer that include nitrous oxide, an exhaust silencer, and an anti-lag system. GT7 uses a new Measure feature, which will allow you to make adjustments, and the game will quickly simulate the areas in which the car's performance has either improved or decreased. Yamauchi described the mechanical tuning capability as a "mini-game within a game." The goal is that it will become a learning tool for people curious about how changing or adjusting specific parts of a car immediately affects things like acceleration, weight, horsepower, grip, and top speed. Sony Interactive Entertainment Tuning Is a Game within a Game
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