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To create an illusion that characters are sitting in a circle, sprites on the right side of the campfire are mirrored. Each character has one sprite showing them sitting by the campfire, slightly from the side.Their battle sprite is simply mirrored, although the boss fight will probably distract you from noticing that. When the Siren mind-controls one of your characters, they are moved to her side of the battlefield and turn to face the party.However, the game does slip up in two places: Ambidextrous Sprite: The game generally averts this by always showing the party's traversal of corridors as walking from left to right - trying to walk left makes the characters walk backwards instead of turning around.The game will even acknowledge you've done so with the party name " The Femme Fatales" or " Valkyries".
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Beside the obvious (and ill-advised) solution of a monoclass party, you can create a relatively balanced women-only party by combining an Arbalest, a Hellion, a Grave Robber, a Vestal, and/or a Plague Doctor. Amazon Brigade: Due to each actually being a single specific character in-lore, each hero class is either Always Male or Always Female.All There in the Manual: There are several hints about the heroes' pasts in-game, but more backstory on each hero can be found in short comics available to read on the game's website.If your favorite hero that you've invested lots of money in dies, that's it. All Deaths Final: There's no resurrection magic save for a very rare town event that revives one dead character.Both can be randomly acquired at the tavern, and "Dipsomania" can force an interaction with curios. The Alcoholic: A hero can become afflicted with the "Dipsomania" or "Tippler" quirk, with Tippler forcing them to only reduce his/her stress by drinking at the tavern.Alcohol-Induced Idiocy: A random effect of drinking at the tavern makes a hero lose a trinket.But enemies in higher-tier dungeons start to break away from this trope and begin to prioritize heavily injured or highly-stressed party members. Roulette: In lower-level dungeons, enemies use random attacks on random characters. For others, less so, such as the tavern and abbey, especially the abbey's "cloister" service. For some services, an increase in price makes sense (for instance, the blacksmith charging more to make a fancier weapon).
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There are achievements for those too, and often they require heroes at Death's Door outside combat (an already precarious position) to occur. This includes hunger, traps, and choosing to clear obstacles by hand. You can lose heroes to hazards outside combat.To begin, there's an achievement each for losing a hero, losing a Level 6 hero, having one succumb to a heart attack, getting a Total Party Kill, and a Total Party Kill to a boss.Achievement Mockery: There are many achievements for losing heroes under certain circumstances.Worse, when the light gets low, you can sometimes hear squealing in the distance. Absurdly-Spacious Sewer: The Warrens filthy, abandoned caves filled with corpses, sinister altars and etchings, and literal piles of ancient, dried filth.This means the Crusader, Leper, Arbalest, Man-at-Arms and Bounty Hunter never take off their armor. Twenty-Four-Hour Armor: Due to the limitation of sprites, no character changes their outfit.
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