
The Attacker’s Reinforcement units cannot arrive on the battlefield in the first battle round unless they have an ability that specifically states otherwise (e.g.
It costs the Attacker 0CP to set units up in Strategic Reserves.Unless stated otherwise, no more than two thirds of the total number of units in the Attackers army can be Reserve and/or Reinforcement units, and the combined Power Ratings of all the Attackers Strategic Reserve and Reinforcement units (including those that are embarked within TRANSPORT models that are Strategic Reserve and/or Reinforcement units) must be less than two thirds of the Attackers army’s Power Level, even if every unit in the Attacker’s army has an ability that would allow them to be set up elsewhere.So long as the Defender can create a defensible position they can garrison with their forces to help them repel the planetary invaders, these rules will ensure you have a thematic battle.
Indeed, the Defender will be responsible for creating the entire battlefield, and if they choose to hunker down amidst the ruins of a former city, or within the dense vegetation of a jungle instead, then they can create the battlefield as such. Each player must then provide a copy of the army roster for their opponent to read through.ĭesigner’s Note: While the rules above grant the Defender access to free Fortifications, Planetstrike missions can be played without any such units. This must be the CHARACTER in your army with the highest Leadership characteristic, if your army includes one (in a tie, you can choose amongst them which model will be the Warlord). Select one of your models to be your Warlord (this cannot be a model with the Fortification Battlefield Role) and note this on your army roster. Note that this is in addition to the Fortification Network Detachment the Defenders army can include, as described previously. If you are the Defender, the only Detachment your army can include is one Patrol Detachment or one Spearhead Detachment, unless your Army Faction is IMPERIAL KNIGHTS or CHAOS KNIGHTS, in which case the only Detachment your army can include is one Super-heavy Detachment.
If you are the Attacker, the only Detachment your army can include is one Patrol Detachment or one Outrider Detachment, unless your Army Faction is IMPERIAL KNIGHTS or CHAOS KNIGHTS, in which case the only Detachment your army can include is one Super-heavy Detachment. If you are playing a Combat Patrol battle: PLANETSTRIKE MISSION PACK A Planetstrike battle is waged by following the sequence below: Read on to absorb the full content of this mission pack, and to unlock the countless hours of explosive gaming it will provide. Planetstrike introduces a whole new set of tactical challenges to the battlefields of the 41st Millennium, and whether you are defending against crazed invaders or launching a full-scale invasion, your actions can determine the fate of an entire world. Also included are a series of new Battle Traits and Agendas themed around prosecuting, or defending against, planetary invasions, and suggestions for incorporating these into larger campaigns. These missions have been written to be particularly suited to narrative play, and include special bonuses to the victors of Crusade armies. Each mission includes special rules and mission objectives that capture the chaotic and bloody nature of planetary invasions. The missions in this pack are tailored to different battle sizes, from Combat Patrols to full-blown Onslaught engagements. Planetstrike is truly a war on all fronts, in which the enemy can appear at any time from anywhere - especially from above! A Planetstrike mission allows you to recreate glorious invasions and desperate last stands in the battle-ravaged universe of the 41st Millennium. This pack contains a range of Planetstrike missions set in the Octarius Sector. Such was the slaughter that followed that the war soon became known as the Pankallis Cauldron. Their hordes descended upon Imperial worlds in waves of mycetic spores and ramshackle gunships, and were met by withering hails of fire from anti-air batteries and armies of soldiers on the ground. Their hopes came to nothing, and the two warring xenos races fell upon the Pankallis Sub-sector. For many years, Imperial worlds bordering the Octarius Sector looked on at the immense conflict between the Orks and Tyranids in the region, hoping that the war did not spill out.